Vampire: The Masquerade – Chapters takes place in Montreal, after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story, strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way.
Players decisions will shape the adventure in a strong and mature storytelling.
Story-driven: The campaign will hold a large number of scenarios.
The story is made to be immersive, frightening and keep players on the edge of their seats.
Strategy: Depending on players’ approaches and decisions, some scenarios will unlock or get locked forever.
Player's decisions will matter and affect almost every aspect of the game.
Roleplaying board game: Players have the agency to make decisions based on their character choices.
They will create their characters and improve it over time with experience points.
Players choose to play as one of the main clans of Kindred (Brujah, Toreador, Gangrel, Ventrue, Tremere, Malkavian, Nosferatu, Pariah) and encounter many types of characters and enemies.
The game is composed of several sealed scenarios to unlock, highly detailed tiles, cards, dice, at least 10 miniatures (one for each playable character), and surprises!
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