It is the year 1562. Hidden in nebulas and surrounded by reefs off the Arabian coast lies the ancient island of Dioscoria. Founded by priestesses and sages cast out by the hierophants of their homelands, it is a safe haven for mystics, misfits, rebels, and outcasts from neighbouring and distant shores.
Sheltered from the wrath of the orthodoxies, this Discorian society favours empathy, playfulness, and prowess of the mind. To celebrate these traits, Dioscorians cherish one pastime as old as the island itself—Sefirot, a game of divination.
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